01i Walk Like a Local
Teams explore central Athens with an iPad and a customised app, solving location-based challenges as they go. Questions, photo tasks and mini-games turn the city's streets into a shared discovery.
PANGOSMION / GREECE
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01Teams explore central Athens with an iPad and a customised app, solving location-based challenges as they go. Questions, photo tasks and mini-games turn the city's streets into a shared discovery.
02Teams take part in a round-robin tournament at Athens' Panathenaic Stadium. A selection of sporting and teamwork challenges leads to a medal ceremony on the stadium podium.
03Each team assembles a new bicycle for donation. Participants earn missing parts by solving challenges, then work together with instructions and staff support to complete their bike.
04Teams solve challenges to earn the parts needed to assemble a new wheelchair. Staff guide the build as colleagues share tasks and work towards a donation to an organisation or person in need.
05Teams travel in SUVs with a road book, following a convoy supported by Pangosmion vehicles. The route combines the Attica coast and local villages with a journey towards Cape Sounion.
06Small teams explore central Athens with a local escort, discovering neighbourhoods through their food. Tastings include sesame koulouri, bougatsa, olives, cold cuts and cheeses, and loukoumades.
07Teams rotate through a programme of beach challenges, meeting a new opponent each round. Physical games sit alongside puzzles and coordination tasks, giving the group different ways to contribute.
08Teams solve riddles to earn ingredients and bar tools, then make their chosen cocktail. An iPad demonstration guides the preparation before teams present a drink for judging and enjoy their creations.
09Teams board rigid inflatable boats for an island adventure with professional captains and escorts. The iQuest edition combines an iPad app with location-based missions and opportunities to explore ashore.
10A professional chef demonstrates techniques before teams prepare Greek dishes together. Teams can receive their ingredients at the start or earn them through mental challenges, then share the food they make.
11Teams explore Athens with an iPad, earning points that become food-donation coupons. A pop-up grocery or order-sheet finale turns the city challenge into care packages for a food bank.
12A percussion instructor guides the group in making music with hand drums and percussion. No previous musical experience is needed.
13Teams build and personalise a kit roadster, then test it in a series of trials and a final race. Construction, presentation and driving all contribute to the score.
14Each team receives a locked suitcase containing coded mechanisms, props and clues. Working against a countdown, participants solve the puzzles to unlock the final chamber.
15Dance instructors teach the Zorba Sirtaki step by step. After rehearsal, the whole group joins a shared final performance.
16Teams help meet the practical needs of a children’s organisation by assembling furniture or carrying out agreed refurbishment tasks.
17Teams choose their representatives for a series of one-minute challenges. A presenter guides the rounds as participants compete for points.
18Participants form a company logo with their positions and movements. The design and group layout are prepared around the supplied logo and attendee numbers.
19Teams assemble a new dog house, earning missing parts through challenges. The completed houses are donated to an animal shelter.
20Experienced escorts lead a hike on Mount Hymettus, close to Athens. The route combines forest trails and views over the city, with an optional Kaisariani Monastery visit before the walk.
21Participants work in teams to clean an agreed beach. The programme can also include practical additions such as information signs or wooden waste bins.
22Teams compete from their tables using an iPad. A quiz master sends questions and challenges in rounds while a large screen displays the action and countdown.
23Teams solve riddles to earn wooden rods, tyre tubes and ropes, then build a raft. Two team members paddle the finished craft in a race.
24Teams earn robot components through challenges, assemble their robot and programme it to complete simple tasks. The robots are then donated to children through an agreed recipient.
25Teams join sailing boats, learn from the skipper and assistant, and take part in a sailing race. The programme combines crew training with a journey in the Saronic Gulf.
26Teams plant saplings at a site selected in advance. The location and species are planned with the relevant authorities and local partners.
27Teams solve a puzzle, rewrite a familiar song and perform their new version. Every team member takes part, followed by an audience vote.
28Players join an online meeting hosted by a game master, then compete in teams through an app on a smartphone or tablet.
29A guided tasting introduces colleagues to Greek wines through their aromas, flavours and grape varieties.
30A guided yoga session gives colleagues time for movement, breathing and shared focus. Standard and stand-up paddleboard editions belong to the same activity family.
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